Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
[WM Part II ending] NameError
Posted 22 November 2016 - 06:28 PM
Sacrifice: The Ogres, then used 2 spells (first Grieving Mother, then Kana).
Posted 23 November 2016 - 03:33 PM
So the [Specified 0] in this conversation does not bring up the desired text. px2_04_eyeless_stronghold/px2_04_si_moon_escape.stringtable
Will have to cross check the quest file for this, but not now, its to late here.
Posted 25 November 2016 - 04:37 PM
Narf, needs update of the questeditor for the expansions, this conversation makes heavy use of px2 features and is quite complex, nothing to easily gasp with 19k lines of xml.
But in theory you should no be able to see this page of the scripted interaction, when not sacrificing a party member.
Posted 17 December 2016 - 02:00 PM
This thing is huge! Did the needed updates.
The selected characters did not help as the conversation/ scripted interaction is complete indirect and only calls them by slot.
14, 16, 52, 56, 58,
Spell Select Hub: (59, 61,86)
Caster Select Hubs: (62, 82, 87)
Caster Result: (72, 83, 111)
88 (Cast or no cast, all goes here), 91, 94, 113?!, 114, 115, 116,
Second Spell Oportunity, Dual stones (118) or Rage (119), i trace the second, as Kana could not use durid spells
Spell Select Hub (134)
Caster Result (174)
144, 228, more Spells, one song from a bard, so the rage did not happen, doesn't matter ^^
Caster Select Hub (197), Sets Specified 1
Caster Result: 234
227, 33 -> that one is the one in the image from Hassat and need [specified 0]
Node 33 checks assets/data/quests/px1_critical_path/px1_cp_qst_forge.quest for end state 0, but does not guard with b_player_party == 0
As i understand that scripted interaction (which is still huge), thats a logic bug and Node 227 needs one more target for when b_player_party == 1.
Edited by Xaratas, 17 December 2016 - 02:05 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users