The location Scarletti Manor, when permanently closed, adds 1d6 items to it, and gives the top item to player.
I had cornered and defeat the villain in Scarletti Manor; the location should have closed, rolled for items, and give me 1 item before the scenario end; instead, the scenario ended immediately.
Turtleback Ferry seems to have the correct behaviour, in granting you an item before scenario end.
I haven't tested the General Store or other similar locations.
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
Question
Longshot11
The location Scarletti Manor, when permanently closed, adds 1d6 items to it, and gives the top item to player.
I had cornered and defeat the villain in Scarletti Manor; the location should have closed, rolled for items, and give me 1 item before the scenario end; instead, the scenario ended immediately.
Turtleback Ferry seems to have the correct behaviour, in granting you an item before scenario end.
I haven't tested the General Store or other similar locations.
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
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