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[1.1.3] inconsistent icons on Armour when taking damage


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Device: Hudl 2
OS: Android 5.1
PACG build: 1.1.3

 

Kyra took damage from a Zombie Minion (I know, right! Bad die rolls can still screw you over). She had both the Hide Armour of Fire Resistance and the Locksmith Armour. So which to play (obviously the Locksmith: her Disable is D4 so adding a D4 won't make a difference and I want to save Fire Resistance for when it's needed) But here's the odd part: the Locksmith shows the Recharge Icon, but the Fire Resistance only shows the "shield" (discard?) symbol. Which one is correct?

 

Screenies attached

https://www.dropbox.com/sh/me11xou0k3ivkin/AAAtJ2cvYuNZSASj7RzAUOaIa?dl=0

1 answer to this question

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Posted

The 'shield' on that Fire Resistance is wrong for me. It could be a bad overlap that cover the recycle icon on the card, because apparently game shows both the icons in Locksmith Armor. Perhaps devs could remove the shield at all when still there is a type of damage compatible with the card (other than the one not compatible).

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