Just to clarify what it looks like in the current version.
The top right enemy targets Calisca...
... but oh no! There's no way he could possibly reach her! So he just waits...
Until my monk kills the enemy to the left...
... but oh no again! My monk has moved forward and cut off the path! The enemy now runs in place for a few seconds like he's on a treadmill.
Until he finally figures out how to go around the side:
And after all that work to reach Calisca, he immediately switches targets to the monk anyway (even though he could have applied flanked to the fighter):
I hope this will be improved for Tyranny and PoE 2.
Question
Bubbles
Just to clarify what it looks like in the current version.
The top right enemy targets Calisca...
... but oh no! There's no way he could possibly reach her! So he just waits...
Until my monk kills the enemy to the left...
... but oh no again! My monk has moved forward and cut off the path! The enemy now runs in place for a few seconds like he's on a treadmill.
Until he finally figures out how to go around the side:
And after all that work to reach Calisca, he immediately switches targets to the monk anyway (even though he could have applied flanked to the fighter):
I hope this will be improved for Tyranny and PoE 2.
Edited by Bubbles1 answer to this question
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