DynEira Posted August 3, 2016 Posted August 3, 2016 (edited) Hi again, I'm a bit thick so I thought I'd throw this here but I'm making myself a little spreadhseet to work out in game attributes in Excel. I quite like maths but don't often get a chance to practice it or be good at it or whatever. Anywho my question would be as follows... Have I got this right: Con = 10 Barbarian = 16 endurance p/l Level 1 starting endurance: 48 as it would be 16 * (1+2) Level 1 starting health: 48*6 I'm working this out in excel so to factor in the constitution bonus I've got Con-10+5 Level 1 starting endurance: 16 * (level + 2) * ( CBONUS % + 1)If so I can do the rest of my sheet and have some fun with it.Thank you!EDIT: Playing around with it, I got it all wrong. Admin & Excel skills going badly wrong. Edited August 3, 2016 by DynEira
Loren Tyr Posted August 3, 2016 Posted August 3, 2016 Yeah, that's about right. The CBONUS does need to be in terms of proportion rather than percentage though, ie. CBONUS = 5 x (CON-10) / 100.
DynEira Posted August 3, 2016 Author Posted August 3, 2016 So just to confirm then (I did a double thick lol) Endurance with 10 con is 48 and with 11 it is 50?
Loren Tyr Posted August 3, 2016 Posted August 3, 2016 It's 50.4, actually. It's rounded in the UI, but the underlying values are actually still (floating point) decimals. So you can deal, or be dealt, 0.3 points of damage. This actually applies to many game values by the way, like armour DR. Eg. a suit of mail armour has 9 base DR, 13.5 Slashing DR and 4.5 Crushing DR.
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