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Mid-fight cinematics interrupting spellcasting


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Some of my BIG spells are just getting default cancelled by enemies using what seems to be "cinematic" abilities.

For example (and mainly), when Woedica's Judge (in the final fight) activates Judge's Sentence. I think there was one or MAYBE two other instances in the game where a cinematic occurs in the middle of a fight and does the same thing but they were much smaller and easier fights.

It's not the ability landing or the spell itself but the cinematic interruption that stops spells from having any effect. My character continues to cast the spell when the cinematic starts, the User Interface disappears and my character successfully casts the spell (there's a sound effect as normal) but absolutely nothing happens - it has no effect on the fight and the spell is used up.

Now, I don't mind if certain spells have a global, 100% interrupt chance WHEN THEY HIT but this doesn't even seem like that's what's happening due to the spell finishing and being missing from the spell book. The ability doesn't get paused and it isn't just cancelled, instead, it's absolutely wasted.

I don't know if this is intended or not (the sound going off makes me think it's a bug more than an intended mechanic) but it made the final fight particularly difficult and it felt like I was losing to something that creates a default-loss scenario - it can't be played around, it can't be anticipated, it can't be prevented and the only way past it is luck (not have a big spell casting at the time it goes off). So, either it's a bug or pretty poor design...

While I beat the final battle... I did it without having the Judge's Sentence go off - the AI of Woedica's Judge bugged out or something because of an AoE cast I made, meaning I got to hammer Thaos before the ability was used. Not exactly my idea of an "epic" fight.

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