_Harwin_ Posted June 13, 2016 Share Posted June 13, 2016 Quest mode - Scenario power for all characters to take 1d4 poison damage after defeating a henchman. Also had wildcard "Arrow Traps" Selected henchmen for the encounter were Poison Traps. Defeating a poison trap did not trigger the scenario power. It also did not trigger Arrow Traps. (Did allow me to close location) Link to comment Share on other sites More sharing options...
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_Harwin_
Quest mode - Scenario power for all characters to take 1d4 poison damage after defeating a henchman. Also had wildcard "Arrow Traps"
Selected henchmen for the encounter were Poison Traps.
Defeating a poison trap did not trigger the scenario power.
It also did not trigger Arrow Traps.
(Did allow me to close location)
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