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I'm at the adventure 1 Scenario 3, Trouble in Sandpoint. I encountered the Villain, and one of my characters at Catacombs of Wrath had to encounter a Wrathful Sinspawn to temporally close it. He succeeded in defeating it, but the game than asks me if I want to Close the location, as if I killed the henchman, which shouldn't work with summoned henchman. I picked no, hoping it won't perma-close it, just temp-close it to be fair. Game went and perma-closed it anyway, and even skipped other characters chance to temp-close their locations, and went to villain fight.

Please fix.

This is a very-reported bug.  A variety of summoned henchmen are triggering close checks.  The devs have eyes on it, at least in this thread.

"I need a lie-down" is the new "I'll be in my bunk..."

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