Zenman12 Posted June 6, 2016 Share Posted June 6, 2016 (edited) Don't know were to put suggestions...I find it frustrating I can't prep spells before entering combat like in BG or ID, etc. This is a major strategic element. So casting mirror image or some buff and defense spells in integral. Wish you could do that in this game. I don't really see the reason why this is prevented. (especially for harder difficulties). Edited June 6, 2016 by Zenman12 Link to comment Share on other sites More sharing options...
Fenixp Posted June 6, 2016 Share Posted June 6, 2016 It's prevented so that casting buffs is a weighted decision, not a necessity. Without the limitation, late-game, you'd start majority of encounters by prolonged period of clicking the same buttons and then, in combat, buffs would be rendered largely useless. Right now tho, when you get to combat, you need to make a decision of whether and which buffs you wish to cast or whether you wish to use time of your casters in a different manner. That said, if you give one of your characters equipment which increases their speed in combat, you can send that character ahead, aggro enemies, start combat, buff your other characters and then lure aggroed opponents to your buffed group. I tend to not do it as I see it as cheating the system, but eh, it's a thing you can do. 1 Link to comment Share on other sites More sharing options...
Sking Posted June 6, 2016 Share Posted June 6, 2016 Hey Zenman12, This was a design decision made early on in development and the game was balanced around 'not' prebuffing. Though you cannot 'prebuff' with spells we do have food, traps, and resting bonuses that allow you to prepare for certain encounters. I got your back -Sking 1 Link to comment Share on other sites More sharing options...
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