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I've been playing through Pillars for a while, and I've run into an annoying issue - when I chose a dialogue action to attack/start combat with someone, the conversation will end, but they never turn hostile. It's happened a few times, most recently with Simoc in Twin Elms, but all through the rest of the game too such as with the Wayfarer bandit in Magran's Fork or Raedric. Anytime a conversation with NPC has an attack option, combat never starts and they stay friendly. Has anyone seen this bug/ know how to fix it? I

 

Hey AshokVadan,

 

We have a fix for this issue in our 3.03 patch which is currently up in Beta if you want to switch over. If not the patch will be formally released soon.

 

I got your back

-Sking 

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Awesome, thanks for the quick response!  I wish I'd asked the first time it happened :) .

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