Jump to content
  • 0

Tavern allows double ally recharge on close


phantomwhale

Question

So I needed to do a charisma check 6 to close the rusty dragon inn.

 

I threw out a guidance spell to help, and then rolled...a PASS

 

The location then let me recharge an ally from my discard pile, which I did.

 

Then I hit the arrow to continue, and had to roll to recharge the Guidance spell, which I did.

 

Then the location let me recharge an ally AGAIN ?!

 

So somehow going off to recharge my spell cards post-closing the location unlocked it's closing power a second time

 

SO MANY LITTLE BUGS :(

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0

So I needed to do a charisma check 6 to close the rusty dragon inn.

 

I threw out a guidance spell to help, and then rolled...a PASS

 

The location then let me recharge an ally from my discard pile, which I did.

 

Then I hit the arrow to continue, and had to roll to recharge the Guidance spell, which I did.

 

Then the location let me recharge an ally AGAIN ?!

 

So somehow going off to recharge my spell cards post-closing the location unlocked it's closing power a second time

 

SO MANY LITTLE BUGS :(

Hey, at least this one is in your favor - definitely better than the game banishing your hard-won Warhammer +1.

But yeah, there was a similar thread on this - It appears some effects (the other player reported it when casting/cancelling a spell) cause the Location power to reactivate.

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...