May 9, 20169 yr So I needed to do a charisma check 6 to close the rusty dragon inn. I threw out a guidance spell to help, and then rolled...a PASS The location then let me recharge an ally from my discard pile, which I did. Then I hit the arrow to continue, and had to roll to recharge the Guidance spell, which I did. Then the location let me recharge an ally AGAIN ?! So somehow going off to recharge my spell cards post-closing the location unlocked it's closing power a second time SO MANY LITTLE BUGS
May 9, 20169 yr So I needed to do a charisma check 6 to close the rusty dragon inn. I threw out a guidance spell to help, and then rolled...a PASS The location then let me recharge an ally from my discard pile, which I did. Then I hit the arrow to continue, and had to roll to recharge the Guidance spell, which I did. Then the location let me recharge an ally AGAIN ?! So somehow going off to recharge my spell cards post-closing the location unlocked it's closing power a second time SO MANY LITTLE BUGS Hey, at least this one is in your favor - definitely better than the game banishing your hard-won Warhammer +1. But yeah, there was a similar thread on this - It appears some effects (the other player reported it when casting/cancelling a spell) cause the Location power to reactivate. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
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