I'd like to reporta a considerable bug in "ycg br tomb fragment".
In a few words, when you equip this item in your neck socket, it correctly reduces your Max Health by 25%, but when you unequip it, you not only get back that 25%, but (here's the bug) if your current health is below that percent, it regenerates to 25%.
Example:
my Paladin had Endurance 134/168, and Health 134/841. After equipping "ycg br tomb fragment" his Endurance correctly got to 134/193 and Health got to 134/690.
BUT after unequipping that necklace, Endurance got totally regenerated to 168/168, as well as Health, who went up to 284/841.
Result: simply by equipping/unequipping "ycg br tomb fragment" at the end of a fight, you'll get infinite Endurance, and will need to camp/sleep only for recovering spells of heal injuries.
Question
Feyzel
Hello Obsidian,
I'd like to reporta a considerable bug in "ycg br tomb fragment".
In a few words, when you equip this item in your neck socket, it correctly reduces your Max Health by 25%, but when you unequip it, you not only get back that 25%, but (here's the bug) if your current health is below that percent, it regenerates to 25%.
Example:
my Paladin had Endurance 134/168, and Health 134/841. After equipping "ycg br tomb fragment" his Endurance correctly got to 134/193 and Health got to 134/690.
BUT after unequipping that necklace, Endurance got totally regenerated to 168/168, as well as Health, who went up to 284/841.
Result: simply by equipping/unequipping "ycg br tomb fragment" at the end of a fight, you'll get infinite Endurance, and will need to camp/sleep only for recovering spells of heal injuries.
I hope to be of help!
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