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[3.02] Bloody Slaughter activates at full hp of the target?



So... according to this:



Ok so I dug into the game files and was able to view the ability in Unity :

- Bonus Hit To Crit Percent enemy Below 10Percent : 20

- Bonus Crit Hit Multiplier enemy Below 10Percent : 0.5



So here are the answers :

- the enemy has to be < 10%

- the 50% crit damage addition applies only to enemies under 10%, but apparently it applies to all crits, not only those that got converted



Before someone asks, no, I cannot patch this to be < 25% , I've checked and there's no trigger condition for values other than 10%.


Bloody slaughter should only work when enemy's hp < 10%. I was just doing some testing and this happened:



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