October 6, 201510 yr Added Enchantment to an Exceptional Hide with default 5 Corrode DR and now it changed to 6 (only +1 added), should be 8. Tried it with another armor, Exceptional Brigandine, corrode DR 11, now shows 13 (only +2 added). It works ok if applied to an armor that does not have a different corrode DR value.
October 7, 201510 yr Solution Hide Base - 5 DR Corrode - 5 * 50% = 2.5 DR (rounded up to 3 by the UI.) Exceptional Hide Base - 5 + 4 = 9 DR Corrode - 9 * 50% = 4.5 DR (rounded up to 5 by the UI.) Exceptional Hide with proofing Corrode - (9 + 3) * 50% = 6 DR It's working as intended. The UI's failure to communicate this has already been raised to the devs. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
March 28, 20169 yr I was about to post a thread but I searched and found this. If what you say is true then Fine Hide armor has 7 * 0.5 = 3.5 (4) Corrode DR. I have not verified this. So why does the 0.5 penalty apply to Proofing bonus? Why can't you just give us the amount we're paying for? Why wouldn't proofing just add the same amount to any armor? This makes it useless to buff the weakness out of an armor...
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