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Server architecture


GLeBaTi

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  • 2 weeks later...

"Physics" aren't likely to calculated for rendering at the server level, which would omit the use of the CryEngine proper. I don't know for sure, but I figure the server is calculating collision detection only.

 

Here's a place to start that I pulled out of one of my textbooks. This is likely to be theory focused and provide only cursory examinations of client-server code. I personally haven't read it, but given the reference material I found it within, it is more likely to be aimed at the professional. i.e. Not a "how to make an MMO in 30 days" type of nonsense that won't teach you anything but how to debug the book's printed code pages.

 

Understanding and Engineering Online Internet Games

 

 

Fere libenter homines id quod volunt credunt. - Julius Caesar

 

:facepalm: #define TRUE (!FALSE)

I ran across an article where the above statement was found in a release tarball. LOL! Who does something like this? Predictably, this oddity was found when the article's author tried to build said tarball and the compiler promptly went into cardiac arrest. If you're not a developer, imagine telling someone the literal meaning of up is "not down". Such nonsense makes computers, and developers... angry.

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