GLeBaTi Posted September 30, 2015 Posted September 30, 2015 Hello. Where i can read about yours armored warfare architecture design? How you calculate the phisics in many rooms by cryengine? Sorry for my bad english
J.Burke Posted October 1, 2015 Posted October 1, 2015 I don't think you can read about it anywhere. I'd imagine it will stay that way for development / security reasons. I don't work there anymore, so this is obviously just my guess. https://twitter.com/IridiumGameDev Ex-Obsidian Senior Programmer
Luridis Posted October 14, 2015 Posted October 14, 2015 "Physics" aren't likely to calculated for rendering at the server level, which would omit the use of the CryEngine proper. I don't know for sure, but I figure the server is calculating collision detection only. Here's a place to start that I pulled out of one of my textbooks. This is likely to be theory focused and provide only cursory examinations of client-server code. I personally haven't read it, but given the reference material I found it within, it is more likely to be aimed at the professional. i.e. Not a "how to make an MMO in 30 days" type of nonsense that won't teach you anything but how to debug the book's printed code pages. Understanding and Engineering Online Internet Games Fere libenter homines id quod volunt credunt. - Julius Caesar #define TRUE (!FALSE) I ran across an article where the above statement was found in a release tarball. LOL! Who does something like this? Predictably, this oddity was found when the article's author tried to build said tarball and the compiler promptly went into cardiac arrest. If you're not a developer, imagine telling someone the literal meaning of up is "not down". Such nonsense makes computers, and developers... angry.
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