I wore this on my monk for a while and never saw mirrored images, so I thought it might not be working. Sure enough, the effect doesn't seem to go off when I beat up poor Aloth.
Also, in this picture you can see Crucible of Suffering firing on my monk even though he was never affected by any afflictions here. It seems to fire whenever he hits anyone in the party. I haven't specifically checked against enemies, but I assume it just goes off whenever he attacks.
Finally, regarding the Badgradr's Barricade shield, is it intended that pillar of faith is only once per rest? This is not obviously a bug, but it seems so excessively conservative that I'm not sure and thought I'd ask. Yes, the ability is powerful, but even if it were per encounter, it would still be relatively low impact (high level priests can cast the spell per encounter!) and bash is such a terrible property -- it's a strict reduction in damage output for any character that doesn't have near unlimited full attacks (monks) -- that it needs something powerful to make it worth it. If this is intended and this forum is not the appropriate place for design feedback, please let me know and I'll mention this elsewhere.
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grasida
I wore this on my monk for a while and never saw mirrored images, so I thought it might not be working. Sure enough, the effect doesn't seem to go off when I beat up poor Aloth.
Also, in this picture you can see Crucible of Suffering firing on my monk even though he was never affected by any afflictions here. It seems to fire whenever he hits anyone in the party. I haven't specifically checked against enemies, but I assume it just goes off whenever he attacks.
Finally, regarding the Badgradr's Barricade shield, is it intended that pillar of faith is only once per rest? This is not obviously a bug, but it seems so excessively conservative that I'm not sure and thought I'd ask. Yes, the ability is powerful, but even if it were per encounter, it would still be relatively low impact (high level priests can cast the spell per encounter!) and bash is such a terrible property -- it's a strict reduction in damage output for any character that doesn't have near unlimited full attacks (monks) -- that it needs something powerful to make it worth it. If this is intended and this forum is not the appropriate place for design feedback, please let me know and I'll mention this elsewhere.
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