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Favorite & Least Favorite aspects of game design


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Since this forum is so appreciated, I thought it would be nice to hear a few opinions from the people who bring us so much entertainment in this oft-unsung industry. 


What are some of your favorite parts of the actual development process?  Do you like the collaborative aspects?  The writing?  Testing?  Or is it working with departments other than your own?  My work has been almost exclusively in testing & production so I've always marveled at the work done by artists/composers and their go-betweens.  But I'd be more interested in hearing from othersWhat are your favorite parts of the job?


Sound off!  Rant!  I'd love to hear it.

Edited by Alexander1
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