Guest Jamila Posted September 12, 2015 Share Posted September 12, 2015 I would like to share some ideas to improve the game (which is anyway great, the best thing I played in years): 1) Add autosave either generally at battle start or at least at certain points where major/boss battle follows immediately after a dialogue. Especially on highest difficulty settings, when it may take a few reloads and attemtps, it becomes tedious to go through sometimes lenghty dialogue each time. Also, I have a hunch placed traps are not saved - would be nice if they were. 2) Make characters ignore traps when told to cast a spell on location that is rigged; i.e. make them not to move to disarm a trap, but cast a spell as intended. 3) Make Palladin's Liberating Exhortation affect any target, not just ally, or take into account target's original allegiance, because if I want to liberate charmed/confused party character, palladin will instead attack. 4) Related to charming/confusing: add some options like "buff party members no matter what" or at least (since that party members do not recieve buffs while charmed/confused might be considered legitimate, the cost of being under enemy control) "don't buff allies who are not party members" to prevent buffing/healing charmed/confused enemies. I may not want to lend them powerful buffs they will use against me a couple of seconds later. 5) Add some AI option to tell a character how many enagements he/she is allowed to break while following an enemy he/she is attacking. I.e. if set to 0, a character will not follow (and won't get hit in disengagement), if set to 1, a character will follow only if it means single enemy will hit them in disengagement etc. Set to -1 could work as hold ground. Because I noticed sometimes an enemy decides to disengage and move away, which in turn makes my character disengage several other enemies, which is not entirely desirable. Link to comment Share on other sites More sharing options...
globalCooldown Posted September 13, 2015 Share Posted September 13, 2015 #2, 3, and 5 are definitely up my alley, and I can see the appeal in #4 as well. (And #1, but mashing F5 seems to be a tic of mine, so I have less experience with those situations >.>) The counterargument to #4, of course, is that there need to be downsides to changing a character's allegiance mid-combat, but the counter-counterargument is that for the duration of the enemy's charm/dominate effect on your character, you're stacking buffs on someone who is in the process of beating your a**. I stream every Friday at 9pm EST: http://www.twitch.tv/ladaarehn Currently streaming: KOTOR 2. Pillars of Eternity homebrew tabletop thread: https://forums.obsidian.net/topic/84662-pillars-of-eternity-homebrew-wip/ Link to comment Share on other sites More sharing options...
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