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Various UI Problems - Patch 2.00 Version


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As Hassat Hunter revives his thread i will go on with the UI minor and major quirks. So far a bunch of the things from my old thread got resolved.

 

Game System is the same as allways: Linux, Nvidia Geforce GT 330m, driver 331.113, Full HD resolution
 

First the already known unsharp text rendering

post-50606-0-42449800-1441054748_thumb.jpg

 

The arrow on the bow still disappears on the big character models. In the character creation screen, in the inventory, in the level up screen.

post-50606-0-19358100-1441054703_thumb.jpg

 

The text of „Wirkungen“ is quite long. So long that the popup does not want to start above, but on the line, with the result that the end is not visible.

post-50606-0-94881700-1441054869_thumb.jpg

 

Directly on the start, if you go into stealth at the first point where you can move your character the red circle appears on the spot where the character was initial placed. It moved towards the fire via a scripted action. The circle snaps back on the first move command.

post-50606-0-15666700-1441055054_thumb.jpg

 

The Scheiterhaufen (whats that in english?) is not disappeared after the end of the vision camera effect.

post-50606-0-66944100-1441055244_thumb.jpg

 

In the ex gilded vale temple there is a "hole" in the wall for the fog revealer.

post-50606-0-28886700-1441055427_thumb.jpg

 

Bloodbath attacks pets! But misses.

post-50606-0-78900000-1441055565_thumb.jpg

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