August 12, 20169 yr Well yes, that was clear already. Doesn't mean it wasn't an oversight, though. As far as I know it was a later change when adding finite duration to it, the way it's implemented now is the simplest way to do that. It is very well possible that the single activation issue hadn't occurred to them, and they didn't test extensively enough to notice. This reinforces the notion of just using Phrases and mostly forgetting about Invocations. My problem is twofold here: 1. There is no middle ground(I am kinda ok with this - forced choice if you will) 2. There is no talent / feat that promotes actual Invocations One very elegant solution to problem 2 would be a feat that lets you use ONE Invocation at the start of combat. I feel that'd make Chanter not so much effective as more elegant(as opposed to merely functional) to use. Maybe then Obsidian / modders could make AM more powerful as well. Ah, it's nice to dream, innit? Invocations are plenty powerful on their own without needing additional promotion. The only issue here is with the Ancient Memory (and Beloved Spirits) talent. The elegant solution to that would simply be to remove the "once per encounter" / "finite duration" from it (essentially reverting it to its v1.0 state, if I recall correctly). An intermediate solution would be to remove the "once per encounter" but stretch the finite duration across multiple activations, but that would take considerably more work because the standard GenericAbility implementation does not support it. Absent any changes, the most sensible solution would be to simply not take Ancient Memory unless you're using the kind of tanky, long-phrase chanter Boeroer mentioned. Edited August 12, 20169 yr by Loren Tyr
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