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Posted

I would like to have an autopause feature for when one of your party members becomes possessed or any affect that makes them hostile to your group. I never see it when it happens. I'm too focused on the enemies to notice and before I know what's going on one of my members is down because my group just annihilated them. What other possible autopause features would you like to see?

Posted

Honestly, I'd really enjoy that. I have mine set to autopause when an enemy is sighted--to give me time to switch weapons in or out of my inventory--and when a party member finishes their ability.

Posted (edited)

I'd like an after gun fire option.  Would make taking a single shot and switching off a lot easier.

 

One where a party member is sitting around idle for any reason might be ok too.  

Edited by MunoValente
Posted

Yeah I like that idle party member idea, the gun is a good one too. instead of just guns you could have after character initial ranged or melee attack or both.

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