I was experiencing long load times in Blood Sands, and found multiple threads about extra chanter trap nodes in save files, and extra summoned helpers.
This thread seems like it was answered in April, but it's a different save game component / subfile.
This other thread talks about 20 hours slow loading, but I'm at 70+ hours having never completed the game yet - it's brutal going.
I did some string counting inside my blood sands save file, and inside the unzipped contents, region AR_1305_Blood_Sands.lvl, I have 600+ summoned skeleton references (cre_skeleton_chanter_summon). That seems high for a single world, but I have been fighting a lot in there with Kana after slaying the head priest from the Berath vision.
Is there already an internal bug tracking chanter summoned skeletons (cre_skeleton_chanter_summon)?
Is there any attention in the upcoming patch to summoned creature cleanup / temporary object cleanup per-level-region?
Question
epu
Hey team and fans,
I was experiencing long load times in Blood Sands, and found multiple threads about extra chanter trap nodes in save files, and extra summoned helpers.
This thread seems like it was answered in April, but it's a different save game component / subfile.
This other thread talks about 20 hours slow loading, but I'm at 70+ hours having never completed the game yet - it's brutal going.
I did some string counting inside my blood sands save file, and inside the unzipped contents, region AR_1305_Blood_Sands.lvl, I have 600+ summoned skeleton references (cre_skeleton_chanter_summon). That seems high for a single world, but I have been fighting a lot in there with Kana after slaying the head priest from the Berath vision.
Is there already an internal bug tracking chanter summoned skeletons (cre_skeleton_chanter_summon)?
Is there any attention in the upcoming patch to summoned creature cleanup / temporary object cleanup per-level-region?
Kind regards,
-e
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