Ondra's gift map view just doesn't look right. There are a lot of spots where it seems to be rendered improperly. If distant camera is used to render the whole map to a texture used on the UI it might have been setup improperly. Basically anything that's underwater is not rendered properly, and there some additional problems.
The adra rocks have unnaturally sharp edges, the water is not rendered properly, some objects are not rendered at all (eg. right ship's deck), and there is a noisy brown texture used for a lot of objects (eg. left ship) that also causes them to lose shadowing.
Also, when I ALT+Tabbed out of the game with the map view enabled to post about this and then went back to the game this happened. The map texture got switched with a UI tileset.
My graphics card is Sapphire Radeon HD6950 running on Catalyst 14.12 (14.501.1003). I've also attached output_log.txt from this playthrough.
Question
Davenv
Ondra's gift map view just doesn't look right. There are a lot of spots where it seems to be rendered improperly. If distant camera is used to render the whole map to a texture used on the UI it might have been setup improperly. Basically anything that's underwater is not rendered properly, and there some additional problems.
The adra rocks have unnaturally sharp edges, the water is not rendered properly, some objects are not rendered at all (eg. right ship's deck), and there is a noisy brown texture used for a lot of objects (eg. left ship) that also causes them to lose shadowing.
Also, when I ALT+Tabbed out of the game with the map view enabled to post about this and then went back to the game this happened. The map texture got switched with a UI tileset.
My graphics card is Sapphire Radeon HD6950 running on Catalyst 14.12 (14.501.1003). I've also attached output_log.txt from this playthrough.
output_log.txt
Edited by DavenvLink to comment
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