maxmuen Posted May 30, 2015 Share Posted May 30, 2015 I had a very nasty Bug that ensured that every savegame i created be autosave, quicksave or a regular save would end up corrupted. after some searching i found the reason for the bug inside the output_log.txt part of the log that was generated to save a game and then load it. Ionic.Zip.ZipException: The file C:/Users/maxmuen/AppData/LocalLow/Obsidian Entertainment/Pillars of Eternity/CurrentGame/d2466ba0d7b54493a6d0cca4c9a751e6 10353843 DyrfordRuins/0.png already exists. at Ionic.Zip.ZipEntry.CheckExtractExistingFile (System.String baseDir, System.String targetFileName) [0x00000] in <filename unknown>:0 at Ionic.Zip.ZipEntry.InternalExtract (System.String baseDir, System.IO.Stream outstream, System.String password) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) C:\Users\maxmuen\Documents\My Games\Pillars of Eternity\b1961d2f-2f77-4fde-a0c2-46859641f529 autosave.savegame ZIP FILE IS CORRUPT! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at UIEventListener.Get (UnityEngine.Component mb) [0x00000] in <filename unknown>:0 at UINewsManager.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) deleting C:/Users/maxmuen/AppData/LocalLow/Obsidian Entertainment and everything in it, solved the bug. Link to comment Share on other sites More sharing options...
0 Verrusin Posted January 15, 2016 Share Posted January 15, 2016 Thanks! This seems to be working for me for now... Although I have to do it every time I go to load a save. A pain but guess I'm gonna have to live with it if I want to play. Link to comment Share on other sites More sharing options...
0 Aarik D Posted January 15, 2016 Share Posted January 15, 2016 Hello Verrusin, Have you tried verifying your game cache? In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. Do you have Steam cloud enabled? Thanks. Obsidian Discord || Grounded Discord Link to comment Share on other sites More sharing options...
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maxmuen
I had a very nasty Bug that ensured that every savegame i created be autosave, quicksave or a regular save would end up corrupted.
after some searching i found the reason for the bug inside the output_log.txt
part of the log that was generated to save a game and then load it.
deleting C:/Users/maxmuen/AppData/LocalLow/Obsidian Entertainment and everything in it, solved the bug.
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