retrograd Posted May 24, 2015 Share Posted May 24, 2015 Patch 1.05 notes state that wizard and cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12. After patch i dismissed and re-added to the party lvl4 Aloth and his endurance was raised from 60 to 72[=36+3*12], which is correct. Newly hired lvl4 Grieving Mother has correct endurance 77[=(36+3*12)*1.06] as she has CON 12. But my lvl4 cipher protagonist with CON 10 still has only 60 endurance and after level-up he gains only 10 more, not 12. As i can't dismiss and re-added main character I don't know how to fix it. Link to comment Share on other sites More sharing options...
0 Narla Posted May 24, 2015 Share Posted May 24, 2015 Can confirm this bug. If I load my 1.04 savegame with a full custom party, my main mage and my custom cypher both have the old endurance and health values. If I use party management to remove the custom cypher, then re-add it, it now has the new endurance and health, but my main mage still has the old endurance and health Link to comment Share on other sites More sharing options...
0 Gniapo Posted May 25, 2015 Share Posted May 25, 2015 Same...Aloth now l.5 has his endurance at 84 (36+12*4) and health at 336, while my main character (also a wizard l.5), with Con. 4 and a -18% penalty is still at endurance 58 and Health 187...which unless I'm calculating this wrong, it should be a quite a bit higher with the new specs (at least endurance at around 68 and health above 200) Link to comment Share on other sites More sharing options...
0 Narla Posted May 26, 2015 Share Posted May 26, 2015 I found a solution that sucks. If you install IEMOD and use the ChangeClass command to remake your hero wizard as a new wizard it will then end up having the correct endurance and health. But it will lose all scribed spells. So then have to use the AddAbility command to re-add all lost spells. Link to comment Share on other sites More sharing options...
0 retrograd Posted May 26, 2015 Author Share Posted May 26, 2015 Thank you for the info, Narla. I maybe should just try your solution. It is even easier for the cipher without all those scribed spells. Link to comment Share on other sites More sharing options...
Question
retrograd
Patch 1.05 notes state that wizard and cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12.
After patch i dismissed and re-added to the party lvl4 Aloth and his endurance was raised from 60 to 72[=36+3*12], which is correct.
Newly hired lvl4 Grieving Mother has correct endurance 77[=(36+3*12)*1.06] as she has CON 12.
But my lvl4 cipher protagonist with CON 10 still has only 60 endurance and after level-up he gains only 10 more, not 12.
As i can't dismiss and re-added main character I don't know how to fix it.
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