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post-69913-0-64637700-1432420203_thumb.jpg post-69913-0-95607300-1432420312_thumb.png

 

It looks like the water ripple shader affects selection circles.

Edited by Davenv

I believe that's very much intended (and pretty cool to boot.)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • Author

The reason why I posted this is that I'm familiar with exactly this kind of sighting from my development experience and it always happened to be a bug where a shader used improper objects when used to distort a plane. I'm not sure if it's intended in this case so I thought I'd report it anyhow. Not to say it's not cool!

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