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Spells remain "activated" in final fight if casting during animation seq


dskinner

Question

I saw this in 1.02 I believe and again in 1.04.

 

* wizard is casting something like concussive missiles at just the right time against a vessel

* animation sequence starts where thaos inhabits one of the vessels (don't recall if its the same vessel the wizard targetted, but might be related)

* maybe unrelated but worth noting, I do a lot of pausing/unpausing and pause right as animation begins and toggle that a couple time during just because.

* when the animation sequence ends then I can't cast that spell anymore as its greyed out and says its currently activated.

* I can cast other spells successfully afterwards

 

I'm assuming this is in 1.05 since I didn't see anything in the patch notes.

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