May 8, 201510 yr Both Ectopsychic Echo and Antipathetic Field are totally at odds with beam spells like Ray of Fire. Both of these spells do full damage every tick, making them completely over the top. A level 1 Cipher can do 60-120+ dmg to multiple enemies on average in every encounter over 6 seconds. Ectopsychic Echo is even more ridiculous -- it's easy to target an ally and move them behind a line of enemies and do 200-300 damage (!!!) to multiple enemies in EVERY encounter. Ray of Fire, meanwhile, hits allies, has limited uses, and as a level 2 does only 110-170 over 10 seconds. You guys already changed a lot of Cipher stuff, but this class still has tons of spells (like these two) that are completely ridiculous compared to other things in the game. Edited May 8, 201510 yr by durbal
May 8, 201510 yr Don't both those spells hit friendlies? (Targeting on Antipathetic field is foe, but description mentions it hits everyone.)
May 8, 201510 yr They both hit allies just like ray of fire. Ray of fire also damages the primary target while antipathetic field does not. Let's nerf everything so noting is good anymore!
May 8, 201510 yr I never played Cipher (casters) so I probably shouldn't comment on this but .. http://img853.imageshack.us/img853/194/nerfme3ii.jpg Edited May 8, 201510 yr by peddroelm
May 8, 201510 yr Author Ectopsychic Echo is hitting for much more than its stated tooltip. It should be hitting for 21-31 damage, but instead it's hitting for: 30.2 38.2 37.6 Is Soul Whip's damage multiplier being added to these abilities? That could explain why they're doing so much damage. Seriously guys, instead of reading this as another 'nerf cipher!' post, actually check this out. Ectopsychic Echo reduces every encounter to nothing because it just melts every enemy. And no, Ectopsychic Echo does not hit allies. Antipathetic Field does, however.
May 8, 201510 yr Is Soul Whip's damage multiplier being added to these abilities? That could explain why they're doing so much damage. This was discovered very early on - IIRC Soul Whip damage is added to all physical damage that Ciphers do, no matter what the source. The devs have known about it for a while too - my guess is that they can't fix it, so they're forced to keep it the way it is. Edited May 8, 201510 yr by Bubbles
May 14, 201510 yr They both hit allies just like ray of fire. Ray of fire also damages the primary target while antipathetic field does not. Let's nerf everything so noting is good anymore! Let's nerf what should be nerfed.. Furthermore, it's not about things that are good, but OVERPOWERED, so you make no sense. Edited May 14, 201510 yr by Pawel.pc44 Good ol' Interplay: "By gamers for gamers". Todays: "By businessman for money!"
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