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[1.05b] Laborer's Resting Bonus (Black Hound - Gilded Vale)


Question

Posted

When selecting the room, the UI indicates that Laborer's Rest should grant +1 Perception and +1 Mechanics.

 

Currently, my party shows "Laborer's Resting Bonus: +1 Perception"

 

I'm pretty sure Eder open a 1 Mechanics door earlier, so it may be that the bonus is there just not showing (his Mechanics shows 0).

 

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6 answers to this question

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Posted

UPDATE: It appears that the Mechanics bonus is applied, however it does not have the same duration as the Perception bonus. 

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Posted

This is how it works for me...

 

I get +1 to Perception and +1 to Mechanics after resting at the inn. After resting outside once, I lose the Mechanics bonus; after resting outside twice, I lose the Perception bonus as well. Resting via camp supplies in an indoor area (e.g. the ruined house in Black Meadow), doesn't strip the bonuses. I don't know if this is intended or not.

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Posted

So far as I can tell the bonuses are time-based, not per-rest-based

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Posted

In my experience, the bonuses never go away, regardless of how much time passes or how much I travel. However, they do disappear in the manner I described earlier.

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Posted

They do go away, eventually. I'm stingy with resting though. Players who frequently rest in inns may never see a lapse.

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Posted

They do go away, eventually. I'm stingy with resting though. Players who frequently rest in inns may never see a lapse.

This is correct, resting bonuses do wear off after time. They shouldn't be wearing off at different times however. Thanks for pointing this out.

- Refer to this thread if you are having trouble finding any information I requested http://forums.obsidi...eport-an-issue/

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