There's evidence that vast majority of attack damage components are additive, not multiplicative. In this light using the word "multiplier" in skill, spell and item description is highly misleading.
It essentially works like this:
base_weapon_damage * (1 + 0.5(critical hit) + 0.25 (lash from weapon) + 0.15(weapon quality) + 0.5(Flames of Devotion) + ...)
Old wording:
Fine Spear
Damage: 13-18
Accurate: +5 Accuracy
Fine: +4 Accuracy, x1.15 damage
New wording:
Fine Spear
Damage: 13-18
Accurate: +5 Accuracy
Fine: +4 Accuracy, +15% damage
This would once and for all prevent all questions like "In what order is damage multiplied ? Does critical come after or before my damage buff ?"
Question
b0rsuk
http://forums.obsidian.net/topic/78557-104very-short-video-proof-that-damage-enchant-on-weapon-and-hit-quality-damage-mod-are-additive-for-meleeranged-weapons/
There's evidence that vast majority of attack damage components are additive, not multiplicative. In this light using the word "multiplier" in skill, spell and item description is highly misleading.
It essentially works like this:
base_weapon_damage * (1 + 0.5(critical hit) + 0.25 (lash from weapon) + 0.15(weapon quality) + 0.5(Flames of Devotion) + ...)
Old wording:
New wording:
This would once and for all prevent all questions like "In what order is damage multiplied ? Does critical come after or before my damage buff ?"
Character backgrounds explored (Callisca)
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