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Annoying mechanic: party formation / leadership is ignored in cutscenes


Askii

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I'm not sure if this is a bug or not, but it is infuriating either way, so here goes:

 

In cutscenes (e.g. at the end of the "Dyrford Ruins" area, when the party moves into Wymund's room) the formation of the party is ignored. Instead, the main character is placed in front. Entering the room in scouting mode does not alter the outcome, even making another character (such as Eder) the party leader does not influence the positioning of the group.

If you play a "squishy" main character (ranged rogue, wizard, etc.), you will usually end up with the main character boxed in by hostile melee characters on one side, and the party's tanks on the other side, resulting in them going down without the player being able to do anything about it, since both ranged and melee hostiles are able to immediately attack a rather fragile character.

 

What's so infuriating about it is that the player is given zero agency - control is wrestled away from the player for the cutscene (which is bad enough on it's own ...), and a (disastrous) tactical decision is made for them without giving them any way to interfere at all.

 

The ability to customize party formation is a huge boon when playing a fragile main character - it would be great if they could be used in cutscenes aswell.

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