Guest Posted April 25, 2015 Share Posted April 25, 2015 (edited) Screenshot of weapon stats before taking Weapon Mastery: Knight Screenshot of weapon stats after taking Weapon Mastery: Knight Stats in the "before" image are correct. Base damage in the "after" pic should be 14-20 (15-22 applied) I used cheat codes to level Eder and Weapon Mastery: Ruffian is similarly borked, therefore I'm assuming all of the Mastery talents are hosed. EDIT: I accidentally reversed the sequence of those screenshots, but since the stats are the same, it doesn't matter. Edited April 25, 2015 by Achilles Link to comment Share on other sites More sharing options...
0 peddroelm Posted April 25, 2015 Share Posted April 25, 2015 I can actually test this properly .. You say it doesn't add the 15% damage ? Could be LCS issue like blooded/fighting spirit.. Link to comment Share on other sites More sharing options...
0 Guest Posted April 25, 2015 Share Posted April 25, 2015 I appreciate the enthusiasm, but I'm not sure what "test this *properly*" is supposed to mean. Weapon Mastery is supposed to add a x1.10 modifier to base damage. Therefore, the "after" pic should show 14-20. Instead it is unchanged. Testing over. Link to comment Share on other sites More sharing options...
0 peddroelm Posted April 25, 2015 Share Posted April 25, 2015 (edited) I appreciate the enthusiasm, but I'm not sure what "test this *properly*" is supposed to mean. Weapon Mastery is supposed to add a x1.10 modifier to base damage. Therefore, the "after" pic should show 14-20. Instead it is unchanged. Testing over. Blooded and fighting spirit abilities don't alter char screen stats either .. But they do add their effect to damage inflicted .Its a lying character scren issue.. https://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/ So proper testing would imply - using a weapon with no interval damage range (min = max base damage) (as to remove RNG from damage roll ) and see the damage inflicted .. And I will do it , after I figure out how Deathblows actually works .. Character screen cannot be trusted .. Edited April 25, 2015 by peddroelm Link to comment Share on other sites More sharing options...
0 Guest Posted April 25, 2015 Share Posted April 25, 2015 (edited) Character screen can be trusted to show Weapon Specialization (because it does), therefore it should also reflect Weapon Mastery. Both are passives that effect base damage and not effects applied under special circumstances (unlike the examples you provided). But run your tests. Either way, this is still a bug and it has been reported. Have fun! Edited April 25, 2015 by Achilles Link to comment Share on other sites More sharing options...
0 peddroelm Posted April 25, 2015 Share Posted April 25, 2015 (edited) Character screen can be trusted to show Weapon Specialization (because it does), therefore it should also reflect Weapon Mastery. Both are passives that effect base damage and not effects applied under special circumstances (unlike the examples you provided). But run your tests. Either way, this is still a bug and it has been reported. Have fun! obviously still a bug - but severity matters (especially when one must pick the order to fix things, or what things never to fix because of limited resources ) .. There is a world of difference between an ability that does nothing, and one that works as advertised but doesn't display properly in the char info screen .. Edited April 25, 2015 by peddroelm Link to comment Share on other sites More sharing options...
0 Guest Posted April 25, 2015 Share Posted April 25, 2015 Severity is 2-3 points of damage per hit. Link to comment Share on other sites More sharing options...
0 peddroelm Posted April 25, 2015 Share Posted April 25, 2015 Severity is 2-3 points of damage per hit. You don't know that yet .. It could be 0-0 (measuring by expected damage inflicted) if its only a display matter .. Link to comment Share on other sites More sharing options...
0 Guest Posted April 25, 2015 Share Posted April 25, 2015 Keep tilting at that windmill, bro. Link to comment Share on other sites More sharing options...
0 peddroelm Posted April 25, 2015 Share Posted April 25, 2015 (edited) Did the test 20 Qstaff 27% might bonus 15% two handed weapons bonus (tested to work with other occasion) [ 15% peasant weapon mastery] 31.4 consistent hit damage in combat log If it works 20 * (1 + 0.27 + 0.15 + 0.15 ) = 31.4 // Fits like a glove - ability works .. LCS displays weapon range as 31- 31 ... If it does nothing 20 * (1 + 0.27 + 0.15 ) = 28.4 // this obviously doesn't fit ... So not even LCS issue .. Lol - finally looked at your screenshots .. So you just discovered that game lies about weapon enchantments being multiplicative .. That is indeed a (minor display) bug - but has nothing to do with fighter masteries .. very short video illustrating the actual problem http://youtu.be/SQCZuGbW5nE Edited April 26, 2015 by peddroelm Link to comment Share on other sites More sharing options...
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Screenshot of weapon stats before taking Weapon Mastery: Knight
Screenshot of weapon stats after taking Weapon Mastery: Knight
Stats in the "before" image are correct. Base damage in the "after" pic should be 14-20 (15-22 applied)
I used cheat codes to level Eder and Weapon Mastery: Ruffian is similarly borked, therefore I'm assuming all of the Mastery talents are hosed.
EDIT: I accidentally reversed the sequence of those screenshots, but since the stats are the same, it doesn't matter.
Edited by AchillesLink to comment
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