The DR a lash goes against *should* be proportional to the lash damage, but isn't (it's always 25% DR no matter what the lash is). This is probably a bug and should be reported and complained about on the tech support Forum until they fix it. Right now lashes lower than 25% (like Monk's lightning strikes) are almost useless, while lashes higher than 25% (Flames of Devotion) are more useful than they should be.
To clarify, it would make sense that 10% damage lash is reduced by 10% DR, while 50% damage lash is reduced by 50% of corresponding DR.
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b0rsuk
To clarify, it would make sense that 10% damage lash is reduced by 10% DR, while 50% damage lash is reduced by 50% of corresponding DR.
https://forums.obsidian.net/topic/77154-does-secondary-elemental-damage-ignore-elemental-damage-reduction/
Character backgrounds explored (Callisca)
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