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Quick question about attributes

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I am currently in the character creation screen and I was wondering how important it is to max out the "main" stats. In Baldurs Gate there were some nonlinear effects when going from 18 to 19 for example which made this step more or less mandatory. Are there similar mechanics in Pillars? Or is it okay to have for example only 17 int for an mage and get more in perception for example (for it might give access to more story stuff)?

Everything is % based, there are no step levels of boni such as in NWN nor massive boni at the highest level as in AD%D (Baldur's Gate)

 

15 Might gets you +15% damage, 18 might gets you +24%

 

In the end a few % difference will not make a difference as the stat you lowered will allow another to be higher. On the highest levels of difficulty you need to be as efficient as possible, but on anything else it is pretty forgiving. Just play to what ever strengths your class and build have, or better yet play your team to its strengths.

Not tanks - Maxed Might , because why not? the best stat by far for dps/healer

Edited by Exoduss

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