Custom companions already created are muted. New ones talk like usual. Removing them from the group and readding them t the party does not solve the issue.
If I load a save from several hours back, they still got their voices. Which means they mightve lost them somewhere between Cad Nua and Defiance Bay (Heritage Hill)
Question
Striped_Wolf
Since patch 1.0.4.0540 -steam
Edited by Striped_WolfCustom companions already created are muted. New ones talk like usual.
Removing them from the group and readding them t the party does not solve the issue.
If I load a save from several hours back, they still got their voices. Which means they mightve lost them somewhere between Cad Nua and Defiance Bay (Heritage Hill)
Win 7, 64 bit
Steam
3 answers to this question
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