zebrotavr Posted April 11, 2015 Share Posted April 11, 2015 i have sword - base damage 13-18 It is fine so it should give 14.95-20.7. Statistics screen shows 14-20 - ok i can take it as round down now i give this sword to character with 16 might (18% damage bonus) and get... 15-21 how i can get 13*1.15*1.18=15 instead 17.67??? even if these bonuses are not cumulated 13*(1+0.15+0.18)=17.29 whch is still 17? Link to comment Share on other sites More sharing options...
0 Luckmann Posted April 11, 2015 Share Posted April 11, 2015 Most modifiers stack additively, not multiplicatively. I'm not following your example because your post is a mess, but that's probably the source of your confusion. Link to comment Share on other sites More sharing options...
0 zebrotavr Posted April 11, 2015 Author Share Posted April 11, 2015 Most modifiers stack additively, not multiplicatively. I'm not following your example because your post is a mess, but that's probably the source of your confusion. why is it mess? everything is step by step as i said even for additive bonus 13*(1+0.15 (fine)+0.18(might))=17 and statistics screen shows 15 moreover i gave this sword to character with might 12 (6% bonus) and statistic screen gives 13-18 as if sword is not even fine quality! Link to comment Share on other sites More sharing options...
0 Luckmann Posted April 12, 2015 Share Posted April 12, 2015 A Sword does 11-16.Fine adds *1.15 Damage (and +4 Accuracy, but that has no bearing in this).16 Might adds *1.18 Damage. .15 + .18 = .33 11 * (1+.18+.15) = drumroll.... 14,63! Rounded to 15. Also, just for future reference, the game does take fractions into account, but only displays rounded numbers, which becomes all kinds of broken when you're trying to gauge actual damage and effects of armour (because DR also works in fractions and percentages). Link to comment Share on other sites More sharing options...
0 Lychnidos Posted April 12, 2015 Share Posted April 12, 2015 The base damage shown already accounts for Quality enchantments. Link to comment Share on other sites More sharing options...
Question
zebrotavr
i have sword - base damage 13-18
It is fine so it should give 14.95-20.7. Statistics screen shows 14-20 - ok i can take it as round down
now i give this sword to character with 16 might (18% damage bonus) and get... 15-21
how i can get 13*1.15*1.18=15 instead 17.67??? even if these bonuses are not cumulated 13*(1+0.15+0.18)=17.29 whch is still 17?
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