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Rogue escape/shadowing mechanics are possibly worse than they seem.

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Currently if you activate either of these abilities after an enemy has begun an attack animation on you they will still connect even though intuitively you're supposed to have vanished/dodged out of harms way.


It may be working as intended, but I feel it would add greatly to the sense of control and satisfaction of playing the rogue if activating these escape buttons allows you to actually "dodge" attacks as long as you do it in time. 


Would be a great quality of life improvement because honestly speaking some of the pathing problems already contribute to the grief of playing this very micro-intensive class.


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