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Featured Replies

Hi all:

 

I’ve been playing this game for a little over an hour in total and as I was trying to move from Valewood to Gilded Vale the game crashed.

I reloaded the save game and tried and again and it crashed again.

I tried to move back from Valewood to Cilant Lis and this worked ok, however when I tried to move back to Valewood the game crashed again.

 

I’ve created a new character and tried again but this time the game crashed when it moves to the ruins.

 

I have no other glitches in the game it runs quickly and the load times between areas it’s pretty quick.

 

The only thing I can think of is that the Saved Games are being saved on my C: Drive and the game is installed on another drive on my PC E:

 

I’ve attached:

Savegame (Won't allow me to upload it)

Output Log

System Specs

 

Any thoughts.help, comments would be great.

 

thanks

DxDiag.txt

output_log.txt

Solved by AstralWanderer

Go to solution
  • Solution

Welcome to the forums Brumrah,

 

Your output_log reports the following error:

 

Crash!!!

Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo) ERROR: SymInitialize, GetLastError: 'The operation completed successfully.' (Address: 00000000)

ERROR: SymGetSearchPath, GetLastError: 'The handle is invalid.' (Address: 00000000)

SymInit: Symbol-SearchPath: '', symOptions: 530, UserName: 'Jonathan'

 

This isn't the same as running out of memory, but given that you are running on a 32-bit version of Win7, it could be that PoE is hitting the 2GB per-process limit.

 

In that case, editing your boot.ini file to add /3GB /Userva=2900 flags as documented in Microsoft KB 316739: How to use the /userva switch with the /3GB switch... may help by increasing the per-process limit from 2048 to 2900KB (you will need to restart Windows for this change to take effect).

Edited by AstralWanderer

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