I have just now arrived at Aedelwan Bridge, and none of the textures are loading. I've tried messing with the graphics, but no such luck.
Mac OS X 10.10.2
NVIDIA GeForce GT 750M
i7 processor
From Player.log:
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0112_Bridge_District.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating in game global.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0112_Bridge_District.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 130.240616 ms
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 67 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 651 unused Assets to reduce memory usage. Loaded Objects now: 29141.
Total: 41.827782 ms (FindLiveObjects: 1.616757 ms CreateObjectMapping: 2.297883 ms MarkObjects: 34.265121 ms DeleteObjects: 2.932736 ms)
The asset bundle '/Users/ccompton/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/assetbundles/st_ar_0112_bridge_district.assetbundle' can't be loaded because it was not built with the right version or build target.
(Filename: Line: 714)
Error trying to load asset bundle /Users/ccompton/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/assetbundles/st_ar_0112_bridge_district.assetbundle
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object
at PE_StreamTileManager.LoadTexture (UnityEngine.AssetBundle bundle, System.String levelDataPath, System.String texturePath, System.String fileName, System.String fileExtension) [0x00000] in <filename unknown>:0
at PE_StreamTile.LoadTextures (UnityEngine.AssetBundle bundle, System.String levelPath, System.String levelName, .LevelInfo levelInfo) [0x00000] in <filename unknown>:0
at PE_StreamTile.SetTileCoords (Int32 tileX, Int32 tileY) [0x00000] in <filename unknown>:0
at PE_StreamTileManager.UpdateStreamTilePool () [0x00000] in <filename unknown>:0
at PE_StreamTileManager.DoUpdate () [0x00000] in <filename unknown>:0
at PE_GameRender.DoUpdate (Boolean updateCameraControl) [0x00000] in <filename unknown>:0
at PE_GameRender.Update () [0x00000] in <filename unknown>:0
(Filename: Line: 4294967295)
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Global variables restored
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Global variables restored
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Question
MillCityRep
I have just now arrived at Aedelwan Bridge, and none of the textures are loading. I've tried messing with the graphics, but no such luck.
Mac OS X 10.10.2
NVIDIA GeForce GT 750M
i7 processor
From Player.log:
Edited by MillCityRep
1 answer to this question
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