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Legit way to eliminate weapon damage roll for testing various damage mechanics ?


peddroelm

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I/community needs a list of the items/abilities/spells that operate on weapon damage range (before the additive modifiers are added) .. 

 

( with weapon min damage = weapon max damage  - damage roll RNG is eliminated and we (community) can quickly reverse engineer damage formulas and where each and every item/talent/ability/spell effect factor in without having to keep begging busy DEVs to give crumbs .  Armed with that knowledge community can then easily test all damage related factors and be able to provide meaningful bug reports .. You've got a big bunch of smart lab rats willing to help - use them !! It is going to happen sooner or later anyway .. )

 

Only one I'm aware off currently is Fighter ability "Confident Aim" –  "the minimum damage for any melee weapon they use is increased by 20% of the range between minimum and maximum. Sadly that is not enough to "close the weapon range gap" for any of the basic weapons ... (gap bigger than 20%) ..  Perhaps there are unique weapons in the game with damage range tighter than 20% ..

 

Alternatively (if no such item exists (both Diablo 2 & 3 had them )  ) a modder could alter "confident aim" to provide higher bonus (ex 100%) (still could only test fighter abilities)  , a custom testing weapon with wmindamage  = wmaxdamage or better yet a "testing ring" that adds certain amount to weapon min damage (or subtracts certain amount from weapon maximum damage ) ..

 

PoE community, how long will it take you ?

Will the devs cooperate ?  

Edited by peddroelm

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Only one I'm aware off currently is Fighter ability "Confident Aim" –  "the minimum damage for any melee weapon they use is increased by 20% of the range between minimum and maximum. Sadly that is not enough to "close the weapon range gap" for any of the basic weapons ... (gap bigger than 20%) ..  Perhaps there are unique weapons in the game with damage range tighter than 20% ..

 

This ability, by definition, will never close the gap because it adds 20% of the gap to the minimum weapon damage. "20% of the range between minimum and maximum."

 

That said, if it could be modded to 100%, you'd have your solution right there. Create a modified version of the ability to do that, then use the IE mod console to add that ability to any character. Voila.

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Only one I'm aware off currently is Fighter ability "Confident Aim" –  "the minimum damage for any melee weapon they use is increased by 20% of the range between minimum and maximum. Sadly that is not enough to "close the weapon range gap" for any of the basic weapons ... (gap bigger than 20%) ..  Perhaps there are unique weapons in the game with damage range tighter than 20% ..

 

This ability, by definition, will never close the gap because it adds 20% of the gap to the minimum weapon damage. "20% of the range between minimum and maximum."

 

That said, if it could be modded to 100%, you'd have your solution right there. Create a modified version of the ability to do that, then use the IE mod console to add that ability to any character. Voila.

 

yeah I was reading that wrong ( min=min +  min*0.2)  and it probably is min = min +  (max-min)*0.2

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