First noticed this in Cilant Lis, and kept noticing it for monster positions, but just noticed in the first level of Od Nua that it also changes the Randomized Loot in containers. Anytime you load a save in an area(manual, Quick, or Auto) loot that is NOT Locked and Randomized Changes ONE Time,Frequently(for me at least) to worse unenchanted or uselessly enchanted loot. Also Changes the Position that some Monsters are at in their "rooms". This only happens after if you load a save/Re-enter from an older save. all loot and positions stay the same from then on. prime example I can give atm, is the 2 (on normal) Slimes near the statue in Cilant, when first entered and no save, one is to the right(North) of the bridge, One to the left(South) of the bridge/path to the room. if you save/load NOT IN VISABLE SIGHT(may not matter but I never tried with me being able to see anyof them) The Northern one Moves farther in the room and is now on the South Side as well. also in Cilant, the Starved, and other Whelps move, but no where near as noticeable. the un-starved Whelp ends up behind a pillar, the starved stays in same general area.
Mostly Wouldn't care about this as its just some positioning, but when the Loot is Changed in Odu First floor (where I died, and forgot to manual save after clearing a few rooms with a half dead party lol) and loaded the auo save at entrance level, A Fine Rapier that Was in the crate/rack thing in the very first room where the Barbarian guy talks to you, changed into a unenchanted axe exactly like the tutorial warrior had, Boots of +5 deflection I think it was? in crates in room with spiders and little spear guys changed to a Ring of Overseeing. and Boots of +15? Vs Prone and knockdown or such in the crate near the blocked door/the little spear guys changed into copper. and only 36 Copper at that.
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SnowRevol
First noticed this in Cilant Lis, and kept noticing it for monster positions, but just noticed in the first level of Od Nua that it also changes the Randomized Loot in containers.
Anytime you load a save in an area(manual, Quick, or Auto) loot that is NOT Locked and Randomized Changes ONE Time,Frequently(for me at least) to worse unenchanted or uselessly enchanted loot. Also Changes the Position that some Monsters are at in their "rooms".
This only happens after if you load a save/Re-enter from an older save. all loot and positions stay the same from then on. prime example I can give atm, is the 2 (on normal) Slimes near the statue in Cilant, when first entered and no save, one is to the right(North) of the bridge, One to the left(South) of the bridge/path to the room. if you save/load NOT IN VISABLE SIGHT(may not matter but I never tried with me being able to see anyof them) The Northern one Moves farther in the room and is now on the South Side as well.
also in Cilant, the Starved, and other Whelps move, but no where near as noticeable. the un-starved Whelp ends up behind a pillar, the starved stays in same general area.
Mostly Wouldn't care about this as its just some positioning, but when the Loot is Changed in Odu First floor (where I died, and forgot to manual save after clearing a few rooms with a half dead party lol) and loaded the auo save at entrance level, A Fine Rapier that Was in the crate/rack thing in the very first room where the Barbarian guy talks to you, changed into a unenchanted axe exactly like the tutorial warrior had, Boots of +5 deflection I think it was? in crates in room with spiders and little spear guys changed to a Ring of Overseeing. and Boots of +15? Vs Prone and knockdown or such in the crate near the blocked door/the little spear guys changed into copper. and only 36 Copper at that.
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