Jump to content
  • 0

Auto-pause option "weapon ineffective" triggers when party members are hit in combat



Description says it would pause in case 1 of your party members can barely scratch the enemy target due to targeted enemy high DR .. Critical to do something about it most of the times (change target/weapon/action ) ..


Why would I care (to pause) when enemies can barely scratch my party due to my characters high DR ? Everything is going according to plan - no need for warning/corrective action ..  If you set your tank properly and position him/her properly game will needlessly auto-pause for most enemy attacks vs your tank .. ( /s poor enemies cannot penetrate my armor - what could I to to help them ? Perhaps remove my armor ? ..s/)


Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...