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Linux: In the darkness


bidule

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Hi,

 

Thank you for making this game, and supporting GNU/Linux.

 

I have the gog.com Hero edition (gog_pillars_of_eternity_1.0.0.1.tar.gz).

Everything worked fine until the game really start. The game background is not rendered at all, characters are just highlight a little.

The UI part fork fine except the local map.

 

I just give a try on the windows version (Win10), and it worked fine.

 

My system:

  • OS: Ubuntu GNU/Linux 14.04
  • Linux kernel: 3.19.3-custom / 3.13.0-48-generic
  • Driver: mesa 10.6 git (ppa xorg-edgers)
  • CPU: Intel® Core™ i7 CPU 920 @ 2.67GHz × 8
  • RAM: 8Gb
  • Video: AMD Radeon HD6850 (Barts) / 1Gb of VRAM
$ lspci -v -s 02:00.0
02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Barts PRO [Radeon HD 6850] (prog-if 00 [VGA controller])
    Subsystem: PC Partner Limited / Sapphire Technology Device e174
    Flags: bus master, fast devsel, latency 0, IRQ 69
    Memory at d0000000 (64-bit, prefetchable) [size=256M]
    Memory at f3ec0000 (64-bit, non-prefetchable) [size=128K]
    I/O ports at c000 [size=256]
    Expansion ROM at f3ea0000 [disabled] [size=128K]
    Capabilities: [50] Power Management version 3
    Capabilities: [58] Express Legacy Endpoint, MSI 00
    Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+
    Capabilities: [100] Vendor Specific Information: ID=0001 Rev=1 Len=010 <?>
    Capabilities: [150] Advanced Error Reporting
    Kernel driver in use: radeon
$ dmesg | grep VRAM
[   18.987615] radeon 0000:02:00.0: VRAM: 1024M 0x0000000000000000 - 0x000000003FFFFFFF (1024M used)
[   18.987619] [drm] Detected VRAM RAM=1024M, BAR=256M
[   18.987701] [drm] radeon: 1024M of VRAM memory ready
I have a dual monitor, but since the game want to only run in fullscreen on the left monitor (a 1280x1024 one), and not on my main monitor (1680x1050), I have modify the start.sh script to disable one monitor:

	xrandr --output HDMI-0 --off
	
	execute_game "${bin32_name}" "${bin64_name}" "${bin_path32}" "${bin_path64}" "${lib_path32}" "${lib_path64}"
	
	xrandr --output HDMI-0 --auto
	xrandr --output HDMI-0 --left-of DVI-0
The commands after "execute_game" are here to restore my original configuration, after the game quit. I use the same trick with "Wasteland 2" (gog version too).

 

The forum give me an error while attaching the Player.log & screenshots files, so here a past:

https://framabin.org/?b4c6c66c68a60f2a#D/4Vp7HedOMFcbgJc4WiG8moyrtkwv90AH7h9YOXCjo=

 

I see 2 strange things mainly in the log:

GL: Detected 30 MB VRAM
and

WARNING: Shader Unsupported: 'Trenton/PE_BackgroundPassMRT' - Pass '' shader state not supported
WARNING: Shader Unsupported: 'Trenton/PE_BackgroundPassMRT' - Setting to default shader.
Screenshots:

http://hpics.li/0c48615 mini_167039PoEgame.png

http://hpics.li/454fd87 mini_455508PoEinterface.png

http://hpics.li/3b666d5 mini_376957PoElocalmap.png

 

Thanks for your time.

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Hi,

 

I have installed on another partition Ubuntu 14.10, and update it.

The game works fines (at least it display normally). I will still wait a little before starting playing it, the time the most annoying bugs, reported in the forum, are fixed.

 

I have some bleeding edge software & driver, on my Ubuntu 14.04 doesn't help. Must be a driver regression.

That's a problem you may have, when using drivers in development :getlost: .

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