It seems to me that this is a bug or a fail in design because one of the main features of the rogue are the traps, if he can't kite the enemy through a lot of traps... I don't know, yes is a big advancement against a big enemy and transform a hard battle like the one against the draco in the lvl5 in the stronghold in a easy battle but is another way to play or you can limit the number of traps in an area.
Why was your idea to limit this? Was it hard to implement?
Question
set92
It seems to me that this is a bug or a fail in design because one of the main features of the rogue are the traps, if he can't kite the enemy through a lot of traps... I don't know, yes is a big advancement against a big enemy and transform a hard battle like the one against the draco in the lvl5 in the stronghold in a easy battle but is another way to play or you can limit the number of traps in an area.
Why was your idea to limit this? Was it hard to implement?
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