Talraekk Posted March 30, 2015 Posted March 30, 2015 WARNING - some spoilers. (not many though) Secondary Warning, fairly lengthy.Bugs----So far I've encountered relatively few bugs, and none of them havecaused me any real headaches. I generally look in the steamdiscussions (forums) for answers to whatever I'm looking for. Whenthis inevitably fails, I head to Obsidians forums (this generallyfails as well), but this means I'm constantly alt-tabbing in and outof the game, which may be why some of these appeared.I'll list em, starting with the worst of them.- After alt-tabbing quite heavily I went to save my game in case I'dforgotten before I alt-tabbed out. All saves for my current character(except the autosave) had disappeared. Quite frightening. I now havea backup of my saves.- While attempting to use my keep page, the scroll down somehow gotstuck. Nothing I did would allow its normal function. Closing thegame and re-opening it fixed this.- Every once in awhile, my characters will lose most of their ai. Highlighting everyone and telling them to attack a target willgenerally result in 2 out of 6 of them attacking said target while therest stand there, forcing me to manually click each of them and forceattack the target individually. At the same time their pathing seemsto disappear, and if the target/location isn't available as a straightline, they will cease to move/attack again.- While in the inventory screen highlighting certain items on thecharacter (generally the head/necklace/belt slots) will be blurry andshift side to side a pixel or two rapidly.- NPC's (Eder) have unnaturally high hp, and some stats of npcs dontmatch up with created characters.- Not sure if bug but after a mission from the keep, it says to check your halls chest for rewards, there are no rewards.As far as I can remember, that is all the bugs I've seen.Thoughts/SuggestionsStats--Now I've not gone heavily into testing stats but it seems to me thatcurrently Con is the weakest. Just thinking out relatively straightnumbers Con could be changed to a flat 5 hp and 1% hp and end perpoint. Early on, this is a small increase to anyone who uses the stat over the current Con, later levels would have a slight decrease foranyone with high hp/end. Also, I saw a suggestion on these forums for Con to effect armorrecharge reduction, which I'd like but am currently unsure if it'sneeded based on;Armor--I've generally run the game so far as having the flimsiest armor I canreasonbly live with for attack speeds (Mage/priest in robes, tanks inplate/heavy everyone else in between). I had just reached Dyrford Ruins and the boss battle (the first shotat it) killed all my characters in under 10 seconds (well, 3 of myparty was dead in 4 seconds, no way I could win after that). Based onthis, I decided if they are hitting me this severely, I will putEVERYONE in high DR armor, and be damned with the reduction in speed. This caused the fight to drag out barely. It also caused me to winwith nearly no health lost at all. Since, I've been running around inheavy armor (without realizing it at first, because I had forgotten Iswitched their armors out) and I have been surviving FAR better.I have not noticed (and if I have, it's a small change) to my speeds. While I like being able to survive everything on everyone now (for themost part) I feel this is very unbalanced, especially for roleplaying.Weapons--After playing with multiple characters, and especially on my rogue, Ibegan noticing that certain weapons just didn't cut it. My first rogue used stilettos, and did very subpar damage (yes I hadspikes) but in general I'd see mainly 4's, with a bit of spikes in the6 range, when the stars aligned I'd get 10-15's. After making a new rogue based on new information about stats andweapons, I began using maces. I still attack almost as quickly asstilettos, but I do 15 average, with high spikes. Where I'd stababout 3 or 4 times to take off 1 little diamond (I assume 20% of theenemies hp/end?) on my first rogue, I take off two, sometimes 3 of theenemies 'diamonds' (40-60?%) in one hit using maces. I'm also moreaccurate, somehow. I just feel weapons in general need a bit of love here.Weapon speeds--I've seen it crop up here before, but having an actual number forweapon speeds instead of relative terms (average, slow) would greatlyhelp in determing what we wish to use in our builds.Classes--My latest playthrough has no Wizard. Looking through my old partiesto see weak links, the weakest was the Wizard. So I looked at themcompared to other classes. Yes I like the Wizards renamed Magic Missle, I always have, its astaple for a reason. But other spells, aside from actually eitherdoing nothing or missing all the time (not sure which) or causing harmto everyone made me look at the druid. Now granted, they have a plethora of spells I'll never be able to usebecause 75% of spells in this game affect everyone (or so they say/aoecircles look like) but they have quite a few spells I like, that I canuse, and they have some endurance heals. They also feel less squishythan a mage. Plus, in a pinch I can shapeshift (I've heard people saythe shapeshifts are terrible too, but once I feel I'm good on spellsit's always been a dps increase for me) At the moment, my Druid outperforms my Wizard in every way.And Lastly,Damage--In my current playthrough, my party has;Rogue - 22000 damage doneFighter - 5000 damage done (tank)Barbarian - 8,500 damage doneDruid - 8000 damage donePriest - 2,500 damage donePaladin hasn't been in long enough to formulateAll other members have been in there since the very earliest I couldget or create them. Just based on this, I feel rogues damage is either quite a bit high,or everyone else (except for the tank/s) are quite a bit low. While it is my personal opinion, I feel Wizards or pure magic usingfold in general should be very near a rogue if not surpassing them.In general, I just feel that classes are too... random. I'm sure if Ihad chosen other talents and whatnot I'd get much different resultsbut in general I feel dps classes, outside of spikes, should be fairlycomparable damage wise, or at least damage/survivability wise.
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