Basically if you pull a pack of enemies and then run back for a while, there's a high chance that most of them will run back to their original spot while those that you attacked follow you.
Also another similar bug is that if you pull they will eventually stop chasing you and go back, if you get into their "aggro range" again they'll re-engage. This is most easily seen when fighting forest lurkers as they are slow and prone to kiting. If you place 2-3 characters spread out and have the forest lurker between them he'll just switch targets and never really do anything.
Would be nice to hear if someone has had similar experience with this pathfinding/AI.
Question
Andre
Basically if you pull a pack of enemies and then run back for a while, there's a high chance that most of them will run back to their original spot while those that you attacked follow you.
Also another similar bug is that if you pull they will eventually stop chasing you and go back, if you get into their "aggro range" again they'll re-engage. This is most easily seen when fighting forest lurkers as they are slow and prone to kiting. If you place 2-3 characters spread out and have the forest lurker between them he'll just switch targets and never really do anything.
Would be nice to hear if someone has had similar experience with this pathfinding/AI.
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