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Aggroing a pack of enemies sometimes makes them split up.


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Posted

Basically if you pull a pack of enemies and then run back for a while, there's a high chance that most of them will run back to their original spot while those that you attacked follow you.

 

Also another similar bug is that if you pull they will eventually stop chasing you and go back, if you get into their "aggro range" again they'll re-engage. This is most easily seen when fighting forest lurkers as they are slow and prone to kiting. If you place 2-3 characters spread out and have the forest lurker between them he'll just switch targets and never really do anything.

 

Would be nice to hear if someone has had similar experience with this pathfinding/AI.

2 answers to this question

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Posted

Isn't that supposed to happen, although its very abusable? Under normal circumstances it would only apply to the slower enemies, but there are of course some move speed auras and talents, so it might be possible to do this with most if not all enemies...

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Posted

You're kinda right, most games have this. But it's very very abusable here. If you have a chanter I think you can do this with all enemies. Without one I think only wildlife can get to you fast, so wolves lions and boars.

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