ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0
at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0
at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0
at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
at GameState.Autosave () [0x00000] in <filename unknown>:0
at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0
at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
First happned again in Readric's Hold where a quest Key vanished.
Now I can't find the Man with the red Cape who is needed for the Bear-Cave quest .
3) Pathfinding of my group members - yes, I consider this a BUG!
Guys realy? It's nearly imposible to play with more then 3 meele heros as they wouldn't be able to find a path AROUND other party members??? A freaking pain to play with this BUG! It's fine if they block each other in tiny passages ... but not if the fight happens at an open field!
4) Retreat does not work.
No matter how far I run away with the last survivor of my party, no matter if the enemy turned around loooooong ago ... the fight never ends . Means there is no changs to change the map and call reinforcement (hire new champs) or to resque my knockedout party members. I MUST reload a saved game.
I know there are "cheats" (console) to bypass the 1) and 2) bugs. But I HATE to use cheats in any form or for whatever reason!
Is there any changs of a bug-fix patch at all? (don't know Obsidian).
Question
Schakar
1) broken maps
First happened at Readric's Hold where I couldn't get out anymore as all exits crashed .
Now I can't get into Makran's Fork anymore where I would have a bounty .
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0802_Gilded_Vale_Wilderness.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0802_Gilded_Vale_Wilderness.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 50.447227 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 35 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
Unloading 11246 unused Assets to reduce memory usage. Loaded Objects now: 132475.
Total: 250.829544 ms (FindLiveObjects: 7.502579 ms CreateObjectMapping: 14.137191 ms MarkObjects: 119.033379 ms DeleteObjects: 109.159622 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 12 / Dirty serialized files: 0)
Unloading 27421 unused Assets to reduce memory usage. Loaded Objects now: 134529.
Total: 899.697205 ms (FindLiveObjects: 9.069020 ms CreateObjectMapping: 19.925791 ms MarkObjects: 811.226501 ms DeleteObjects: 58.912334 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0
at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0
at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0
at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
at GameState.Autosave () [0x00000] in <filename unknown>:0
at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0
at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
2) Disapeared quest NPC (items)
First happned again in Readric's Hold where a quest Key vanished.
Now I can't find the Man with the red Cape who is needed for the Bear-Cave quest .
3) Pathfinding of my group members - yes, I consider this a BUG!
Guys realy? It's nearly imposible to play with more then 3 meele heros as they wouldn't be able to find a path AROUND other party members??? A freaking pain to play with this BUG! It's fine if they block each other in tiny passages ... but not if the fight happens at an open field!
4) Retreat does not work.
No matter how far I run away with the last survivor of my party, no matter if the enemy turned around loooooong ago ... the fight never ends . Means there is no changs to change the map and call reinforcement (hire new champs) or to resque my knockedout party members. I MUST reload a saved game.
I know there are "cheats" (console) to bypass the 1) and 2) bugs. But I HATE to use cheats in any form or for whatever reason!
Is there any changs of a bug-fix patch at all? (don't know Obsidian).
Edited by Schakar0 answers to this question
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