Jump to content

Path of the Damned - Easyy + Small Guide (NO SPOILERS)

Recommended Posts



I play longer than 10 hours and I would like to encourage you to play at Path of The Damned diffilcult.

Im not veteran player, more casual (i dont even play backers beta) and still i think path of the damned is not that hard but very rewarding :)


I dont play any other difficult, so i dont have any experience. I just started at Path of the Damned level. 


To be honest, I thought it would be a big challenge, but it is not. So far in about 80-90% ecounters i do not have to try hard to win or even use wizard/priest per rest spells.


Here is a small guide:


I recommend full custom party and as soon as possible get full party.


Here is my party composition


Paladin - Tank (max Con/Per/Res, dump Mig/dex)

Fighter - Tank (max Con/Per/Res, dump Mig/dex)

Rogue - Melee dps (max Mig/dex/per or res, dum con/int)

Cipher - Ranged/CC (max Mig/Dex/Int, dump con)

Priest - healer/support/ranged (max Mig/dex/int, dump con/per or res)

Wizzard - Dps aoe/CC (max Mig/dex/int dump con)


I min/max stats a bit but not other aspects (i took race/backround that suits my rpg goal) , i dont even think this party is optimal but still very good for Path of the Damned diffilcult.



Sorry for my English im still learning :)

Edited by Etris
Link to comment
Share on other sites

  • 4 weeks later...

I am also not a veteran player the last type of game I played like this was baulders gate II back in like 1995. I started out on Path of the damned difficulty with Expert mode checked to see how hard it is and I gotta say it was difficult but not impossible. Learning what a campfire was and the aoe size of spells has been a challenge but fun at the same time. I'd never played the beta and I didn't look anything up so my choices may not be ideal but they are what is working for me. I love trying to figure out the role play answers for my paladin it's so much fun! I usually use 1-2 priest spells and 1-2 mage spells in tough encounters but not on every one. Mostly because I can only camp 2 times.

I agree that you need a full hireling party as soon as you can afford it. My party is: Paladin, fighter, Mage, Ranger, Chanter, Priest

Main character Paladin tank with Max con/might using Flail w/draining and buckler with heavy armor. (I keep a Mail, Brigadine and Breastplate in the inventory to swap them depending on the enemies I fight) High athletics and some survival skill points.

My off tank is Edgar with a 2 handed sword he also has max con/might. I toggle his defense mode on and off as needed to keep threat away from my paladin for a a few seconds to cast lay on hands or if there are more than 3 mobs to tank. He wears Medium armor. Athletics and survival skills

Aloth is a wizard he stays on the back lines in his robes using a wand or rod. His skill is maxed lore. I will pick up some athletics and survival later. But I want him to have all the lore dialog as well as cast high rank scrolls asap. He is the character that I have to worry the most about because his skills require aim and monsters seem to love teleporting and eating him in 2 hits. Sometimes I have Edgar stand next to him shooting a bow waiting for a monster to teleport so he can swap to his sword and defense mode to aggro it wile Aloth runs away to a better position.

I have a ranger with a bear companion for my 3rd line of melee tank. It's useful to throw into the fray for flanking or to soak up a spell like mind control. The ranger is max dex/might with stealth and survival skills using an arbalest for big damage. She scouts before a fight.

Next is my chanter in medium armor. She's a dwarf in medium armor with high int and medium con/resolve. Her weapon is a lance for reach. I position her behind my paladin and attack over her shoulder from range while using defensive chants and summon a phantom behind the enemy to flank/offtank. She has high mechanics and lore for traps and scrolls.

I have a priest in my party. I don't use Durance because of his high resolve. But my priest also uses a quarterstaff for the reach and stands behind my fighter in robes to buff/debuff/heal endurance when needed. High Int/might for buffs and heals. He has athletics and survival.

I tried including a druid instead of a priest but I've killed 3 of them so far and decided it was time to try a priest instead. Much better sucess for me with the priest in my party. I could drop the priest for a rogue or barbarian but I feel like the increased dps isn't nessasary since most of my characters are dps focused already.

Everyone except my paladin has a ranged weapon in case they are out of melee positions (I have 5 melee)

TL/DR Path of the damned isn't that hard. Micromanagement and planning are necessary as well as juggling resources but it's totally fun small guide included.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...