Hi guys, I followed a youtube video and frankly have seen many builds of Cipher where people put stats in dex instead of resolve.
Now, for a melee Cipher, it stands to reckon that I should have high Deflection to avoid taking too much melee damage, and having my
'spells' be interrupted. Side question - Can cipher's abilities be interrupted, or are they not considered spells?
Am I wrong? Is attack speed the main reason for maxing out Dexterity?
Anything can be interrupted, even auto-attacks
But no, it doesn't stand to reason. The few points of deflection aren't going to save you, and the interrupt modifier won't make much difference either.
What you have to do is engage second, after enemies have settled on a target, and by preference, attack something the tank is already attacking.
Personally, if I were to build a melee cipher, I'd go with pike or quarterstaff. Because frankly, the pathfinding to move against new targets when the first one drops has netted me more than a few disengagement attacks, and choke points confuse the heck out of the pathfinding AI. Second rank fighting with reach avoids all that.
Edited by Voss, 28 March 2015 - 06:23 AM.