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Game starts to a black screen with gauntlet cursor. Can't get to main menu, cmd-F doesn't work to flicker the screen to get to options.

 

Player.log indicates it's probably an issue with switching screen resolutions, full log attached:

 

 

 
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
3 data files parsed!
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->MatchResolutionToIndex(1920x1200) returning 1
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false.  Not initialized.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->ChangeDisplayModeRoutine( Fullscreen, True )...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Switching to 1920x1200 fullscreen
Receiving unhandled NULL exception
Obtained 15 stack frames.
 
  • Author

Added game log because of the file type thing.

Had the same issue with my Mac Pro. I fixed it with using a different monitor :blink: . My HDMI-monitor gives me a black screen and the cursor but my DVI-monitor works fine with POE. Both have the same resolution (1920x1080)...strange, isn´t it. :geek:

My guess is :

- the issue is related to the unity / mono combo : I got the same issue with Dungeon of the endless & Endless legend (was fixed in the first one a few weeks after launch, the second is still affected). Wasteland 2 (no mono AFAIK) was never affected.

- its not multiple monitors alone that triggers this bug. I have only one monitor, but it's wired with HDMI, and if I toggle fullscreen I got the same issue (black screen, audio and cursor, and unity/player.log spammed with unable to find monitor / switching res.

 

Really hope they'll fix this quick, playing windowed is such a pain...

Same issue here with an LG UltraWide... Still can't play as of today :(

 

http://i.imgur.com/NLlInri.jpg No screen resolution will work. It will stay at 3440x1440. Plus if it goes fullscreen then it is black.

It seems to be a problem of the Unity engine. It doesn´t really like HDMI-connected monitors :getlost:

Endless Legend fixed it somehow after three month. Maybe Obsidion should try the newest version of Unity :dancing:

I'm having the same issue. I have a late 2013 15" rMBP with a GeForce GT 750M graphics card, and an external DP-connected display at 2560x1440. Here's what my log looks like:

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeDisplayMode(Windowed)...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeDisplayMode(Windowed) _currentDisplayMode is Fullscreen
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->GetDesktopResolution() returning 2560x1440
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->GetCorrectWindowedDisplayMode() returning Fullscreen
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

QuerySomethingChanged() Something changed
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->MatchResolutionToIndex(2560x1440) returning 0
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(0, Windowed)...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(0, Windowed) _currentResolutionIndex is 0, _currentDisplayMode is Fullscreen
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(0, Windowed) already at desired resolution, only changing display mode.

I got 632KB of log file in just a few seconds of running the game...

Still the same issue and no ETA for a correction. This is starting to become a bit long… :(

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